I still have my PSP copy. Probably the best non-Team Silent, Silent Hill game. I really liked it. I thought the story was really good and I also liked Travis a lot. And the OST is also fantastic. I still listen to it on a regular basis
Hey all - Sony has confirmed a manufacturing issue with the Pulse Elevate Wireless Speakers and as such it will no longer be listed for retail/release (until further notice).
All orders are being notified and refnds will be processed accordingly as requested by the distributor.
hey Guys, for those that ordered the rerun of blasphemous on PS4 and Switch - The publisher has moved the release date to March next year. We will send you an order message to so you can decide what you would like to do
Battleborn is a next-gen hero-shooter brought to you by the creators of the award-winning and best-selling Borderlands franchise. In Battleborn's distant future, the only hope for the last star in a dying universe is a new breed of warriors, who must put aside their differences to drive back an unstoppable menace. Choose from a myriad of powerful heroes and fight together alongside your friends in an intense co-operative campaign, or battle against them in fast-paced competitive multiplayer matches.
Looks ok, would like to see actual gameplay though.
Looks like when Randy Pitchford said they have no plans for borderlands3 yet and are working on something else he wasn't lying.
Guess that's why 2K Austraila is making that new borderlands game. I like to just call it borderlands 1.5. lol
I honestly couldn't care less about any other MOBA. Not just because DOTA2 is the biggest one around, but because I've dedicated the most amount of time to it.
Despite mechanics being generally the same, I've not dedicated hours upon hours to playing DOTA, learning more and more about each character, every item, combinations, team strats, etc, to start from scratch on another game.
It would be like putting 5 years into a masters degree and starting from scratch on something else from year 1 .
Not to put down this game, just highlighting what's likely most MOBA's general competition. Most MOBA players have already invested too much time into other games to move onto something else.
I hear you Surreal. I've been playing Dota since god was a child and have found it difficult to get into any other MOBA. Though I reckon I'm still at undergrad level when it comes to the Dotes .
But is Battleborn a MOBA? I'm not so sure. It looks like Gearbox is taking this to another level with a great deal of diversity.
Check out this interview. I'm curious to hear you're opinion after watching this and anyone elses opinion.
Last night I had the pleasure of being invited to Microsoft HQ for a 2K Games preview evening where we got to see some gameplay of the upcoming XCOM 2 and had a Skype session with one of the developers. I also managed to get my greasy paws on 2K Games’ new first-person shooter, Battleborn.
Battleborn is definitely not a MOBA! Despite what you may have seen in trailers and in gameplay footage, I can now say definitively that this game is more like Borderlands than it is League of Legends, with a linear story rather than a PvP “destroy-the-enemy-base” game. Battleborne is a game for every kind of badass.
Loaded to the brim with fast-paced, frenzied combat, kickass powers and abilities and a ton of characters to choose from, it is a unique and very intriguing game that certainly has garnered my attention.
I can see how it was initially confused for a MOBA, the absolute plethora of characters and quirky art style certainly screams MOBA, but beyond that it nestles in wonderfully as a game any Borderlands fan will feel right at home with.
Set in a solar system where the last dying star in the Universe is in its final throes, you, the Battleborn, a colorful blend of warriors from across the galaxy, must set aside your differences and fight for a higher cause against a greater evil. The humour is top quality and will have you chuckling your way through each sequence. Working together, with up to 5 players, you must make your way through the romping story upgrading your helix to improve your abilities, tailoring them to compliment your squad’s individual powers.
Each characters is completely unique, some are ranged, some melee, some healers. I played with a gentleman robot by the name of Marquis, a rather humorous chap who clearly had been influenced by Monty Pythons Ministry of Silly Walks. As I lolloped around the battlefield I could switch from my primary (a short duelling pistol) to my secondary (a sniper rifle) and use my special abilities to support the group. These included throwing an owl out of my bowling hat that swooped onto the battlefield and dropped bombs, and creating a time vortex bubble, which increased the speed of my allies and slowed my enemies, while my super ability charged up my sniper rifle to devastating effect for a deadly single shot.
Enemies are colorful and interesting and the sheer amount of mayhem on screen left me a bit confused at first, but once your eyes get used to the style in which the world and its inhabitants are sculpted, things become a little easier.
There certainly is a big push for co-op play as many characters will suffer alone. This is definitely one for you and your Borderlands buddies to work through together. From what I experienced, this game looks very promising, with what seems a great deal of replay value as you can do it all again with another character. I am glad 2K and Gearbox are stepping away from the monstrous Borderlands franchise and trying something new, a fresh IP and a new way to play is never a bad thing. Take a look at the E3 gameplay and see for yourself.
Well AWX is invited to these evenings as a means of testing products we will be selling, with our review system and forums its helpful to be involved on this sort of press level. We would love to get customers to evenings like this in future.
@VV Ah I see, nice perk for you guys I did read about this on the MGaming site and from what I saw the XCom 2 presentation was just the same level demo from E3 would've hoped they would have had more to show.
The one criticism in that article of Battleborn is that the balancing was completely off. Most characters were OP'd and that made the healer pretty pointless as well as the turrets. I am sure they will fix this during before and the Beta.
I can see how that was a problem, but I hardly noticed, I spent most of my time at range sniping off enemies! thats my jam holmes!
Yeah it was the same gameplay for X-COM, looks promising though. PS4 please!
I am currently playing EU on PC, iPad and PS3 and it is amazing on all 3 platforms, though tablet is the weakest understandably. I cannot wait for 2 and to get stuck into EW this weekend on PC.
Unfortunately for you they did confirm at E3, IIRC, that this is a PC exclusive due to mod support, but then again XB1 is gaining that support and so is PS4 at some stage, so that reasoning doesn't hold water. Also a strong case for at least an XB1 version is the fact that the XB1 will gain mouse + KB support with the Win10 upgrade.
X-COm 2 is PC exclusive for more reasons than just mod support.
X1 can support mods. PS4 can also support mods. After all, the PS3 has supported mods for nearly 10 years with UT3 (something you can still use)
X-COm 2 is PC exclusive for more reasons than just mod support.
X1 can support mods. PS4 can also support mods. After all, the PS3 has supported mods for nearly 10 years with UT3 (something you can still use)
Well that is the only reason they gave and as I said the fact that XB1 and PS4 will support modding makes that reason pretty tenuous.
X-COm 2 is PC exclusive for more reasons than just mod support.
X1 can support mods. PS4 can also support mods. After all, the PS3 has supported mods for nearly 10 years with UT3 (something you can still use)
Well that is the only reason they gave and as I said the fact that XB1 and PS4 will support modding makes that reason pretty tenuous.
its not the only reason that was given, that is what I am trying to say.
Their main reason was that the studio itself was small, were using a heavily mdificed version of UE3.5 for the game and therefore decided to focus on a single platform instead of stretching the team out thin.
mod support was just one of many different reasons to not do a console version, but it wasnt the main. they could easily just cut out mod support for the console versions: tons of games already do that.
To get yourself ready for the Battleborn Open Beta, wrap your mind around what's at stake. Set in the distant future, you're fighting to save the last star in the universe. You have 25 heroes - each with wildly different personalities, powers, and play styles - at your disposal as you dip into the action-packed Story Mode or go 5 v 5 in Competitive Multiplayer matches. Experience the natural progression of the game as you rank up and unlock new heroes, skins, taunts, Helix mutations, and more during the Battleborn Open Beta that kicks off Friday, April 8.