I still have my PSP copy. Probably the best non-Team Silent, Silent Hill game. I really liked it. I thought the story was really good and I also liked Travis a lot. And the OST is also fantastic. I still listen to it on a regular basis
Hey all - Sony has confirmed a manufacturing issue with the Pulse Elevate Wireless Speakers and as such it will no longer be listed for retail/release (until further notice).
All orders are being notified and refnds will be processed accordingly as requested by the distributor.
hey Guys, for those that ordered the rerun of blasphemous on PS4 and Switch - The publisher has moved the release date to March next year. We will send you an order message to so you can decide what you would like to do
Killzone: Mercenary is a new first-person shooter in the Killzone series, developed specifically for the PlayStation Vita platform and powered by the stunning Killzone 3 engine.
Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast.
When a seemingly routine mission to evacuate the Vektan Ambassador and his family in Pyrrhus goes awry, Danner discovers that the outcome of the war could very well depend on the fate of the Ambassador’s young son. With both sides going through increasingly desperate lengths to get hold of the boy, he begins to wonder whether the price of victory is really worth the paycheck.
Comprised of nine single-player missions — each nearly an hour in length— Killzone: Mercenary delivers a full Killzone experience in a portable package. Completed missions unlock additional replay challenges, with a host of special objectives to accomplish. The game also boasts a full-fledged multiplayer mode with six maps tailored for eight players and three different game types, including the popular Warzone mode.
In keeping with the soldier-for-hire theme, every action in Killzone: Mercenary is rewarded. The better you perform, the higher your payout – not just in the single-player campaign, but also in the multiplayer mode. The wages you collect are deposited into a single bank account, so the money you earn in the campaign missions can also be used to buy gear and weapons for multiplayer matches, and vice versa.
Killzone: Mercenary makes full use of the PlayStation Vita’s considerable input and graphics capabilities. It enhances the familiar dual-stick FPS control scheme with touch controls for actions such as brutal melee, and with tilt controls for accurate sniper aiming. The game even uses the powerful Killzone 3 engine to bring its massive environments and impressive set pieces to life. But don’t just take our word for it — watch the trailer above, and check out the screen shots.
Killzone: Mercenary is scheduled for release on 18th September 2013
Open beta is already underway for PLUS subscribers. Download is 1.43GB, and can be found in he PS+ section of the Vita store. It's only online multiplayer. Played a few games already. I don't like first person shooters, but I'm having a lot of fun with this one. It's kinda crazy how addictive this game can be despite the beta only having one map.
Not the best screenshot, but the only one I took so far.
Agree with Tea...absolutely phenomenal so far, not only is it just insanely pretty but it also plays like a dream, tight controls, great action and addictive multiplayer! This is the Vita game we have been waiting for!
Completed the single player campaign yesterday, and was blown away by pretty much everything. Started a second playthrough on normal difficulty, and found different routes to take. Absolutely loved every second of this game. It's crazy how good it looks and how well it plays (occasional stutter during loads though).
Just a heads up - There is a 1.1GB patch required to be downloaded for multiplayer or any network related services in the game.
I'd love to see Guerrilla Cambridge work on another Vita title. Or better yet - I'd like to see more developers optimising their engines and pushing this type of quality on the Vita.
I'd love to see Guerrilla Cambridge work on another Vita title. Or better yet - I'd like to see more developers optimising their engines and pushing this type of quality on the Vita.
I think Guerrilla Cambridge is going to remain the portable sector of Guerrilla while the main studio works on consoles.
Which is good imo. I think all the major Sony studios should have their own portable teams.