8 of 9 people found the following review helpful
The next installment for the greatest fighting game franchise has arrived, and in typical fashion it seems to be a mixed response. Street Fighter V is a polished and extremely fun fighter, it builds upon the legacy it has created and still manages to keep things fresh while still feeling like a Street Fighter game. The game feels both new and old and for any Street Fighter fan this will be a great thing.
SFV launches with 16 playable characters, we have 8 classic characters that everyone should know by now as well as 4 brand new characters never before seen in a Street Fighter game and 4 returning characters who have not made an appearance in many years. Capcom has done a great job with this launch cast, there were complaints throughout the game from people around the world asking but what about this character or that character, Capcoms response was a simple one, we don’t want to have characters that play in a similar fashion or feel somewhat the same to other cast members. In this regard they have done an excellent job. From playing through with all the characters each one feels different and unique, none can be played the same and they all bring something different to the table.
The biggest difference here comes in with the new V system. There are 3 parts to the V-system, this includes V-Trigger, V-Skill and V-Reversals, when the V gauge fills up which will happen during the course of the match as you lands hits and get hit, you will be able to activate the V-Trigger which will give you access to new skills. In some instances it will just enhance certain moves giving them more damage, range or making them safer to throw out in different situations while for others it can drastically change their offense or defensive options. This adds a lot to the overall gameplay mechanic. This is not a simple power boost and will require knowledge of your character in order to utilize effectively. In addition to this the V-Trigger activation can also be done mid combos in order to extend combos for more damage. When and where to use V-Trigger is an essential part of the SFV gameplay.
V-Skills are unique to every character, this is a free to use skill with no meter cost, for example, Ryu’s V-skill allows him to perform a parry, this effectively allows you to parry any move including some super moves without needing to take any damage from blocked attacks, this sounds like something very strong gameplay wise but is not as easy as one may think. Learning what and how your characters V-skill works will allow for more options gameplay wise either in the defense, offense or mix-up categories.
V-Reversals are counters which you can perform while you are in block stun, these are activated by pressing forward with either all 3 kick or punch buttons depending on the character. This takes up 1 bar of the V-gauge but will get you out of some sticky situations if you are being pressured by your opponent with no other options. This pretty much breaks down the newly introduced V system. The V gauge is reset after every round so don’t forget to use it when you can, even just a random activation can drastically change the pace of a match and how your opponent reacts.
The critical art meter is another meter that is in the game and is just another term for the super meter that we all know from previous games, when this is full you will be able to perform a critical art which is just this games name for a super move, the meter can also be used to enhance certain special moves by giving them more damage, armor etc.
All in all this still plays and feels like a street fighter game and previous fans won’t feel lost or unsure of what they need to do. Capcom have done a great job at keeping the feel of the series while also making some very big changes, it feels almost like a perfect balance and that is never an easy thing to accomplish. From the get go Capcom has seem to try and target the fighting game communities around the world, which makes sense. Street Fighter IV was a huge success for them and I would like to think the fighting game community had something of a big role to play. While casual players will play this for a week or 2 fighting game players play for years and support the game for years. This seems to be what Capcom are targeting, those players that will be around in the next 5 years still playing and enjoying the game. The game launched with very little offline content, something Capcom was very upfront with from the start. Offline modes include a small story mode for every character as well as a survival mode with 4 varying levels of challenge. There is also a very robust training mode, in fact I can easily say that this is the best training mode I have ever used, from being able to do multiple recordings to practice blocking and punishing in certain setups to just putting the cpu on and fighting it on different levels of difficulty, there is so much customization here to get lost in. It is a great mode that everyone should try out. Survival mode allows for 4 options, Easy, Normal, Hard and Hell, completing each option with give you different rewards, Easy gives you 1 colour for your characters outfit while Medium and Hard will give you 3 and 4 additional colours adding up to 10 colours per character costume. Each difficulty setting has its own number of rounds, to complete easy mode you have to get through 10 battles with the cpu, 30 on normal and 50 on hard. Your health will not regenerate during rounds but rather at the end of each round you have a couple of options which rotate randomly as you progress, you will need to earn points during a match in order to purchase these options such as health recovery, defense up, attack up etc. Depending on how you play will depend on how many points you get and what you can spend them on, however you can only select one option per round, so choose wisely.
Hell mode however will introduce you to a new mechanic Capcom has added into the game. Finishing Hell mode will not give you any character colours or costumes, instead you will be rewarded with Fight Money, the currency in the game. With fight money you will be able to purchase upcoming DLC without needed to resort to using actual money, it rewards people who play the game. While you may think that you don’t get much, you do get a decent amount. I already have enough fight money to purchase the first 2 DLC characters as well as character costumes. It has also been worked out that players will be able to purchase all DLC characters by just completing the offline modes and never going online. However there is one stipulation, in order to earn fight money you must be online and logged into the game, which makes sense as I suppose if it was offline it would probably be easy to hack fight money as seen in other games where this is an option. For those that don’t want to go the fight money route a season pass can be purchased which will give you access to upcoming DLC characters, costumes and colors.
Finally we have the online mode, this includes ranked matches, casual matches and lobbies. Each of them have their own settings that you can fiddle around with, sadly there don’t seem to be many SA players online yet but the online does have many players from around the world, just don’t expect lag free matches if you decide to challenge someone overseas. Lobbies will allow you to create a room and invite friends to come and play, for now a lobby can only consist of 2 players but this will be increased to 8 players in the next update coming in March.
Speaking of updates, Capcom has given a breakdown of what we can expect in the coming months, as said before, the game seems to have been released to target the core players, the ones that don’t care about story mode or other offline options and just want to play against their friends offline or online. March update will bring new updates to online options as well as the shop coming online where you can spend your fight money. Alex is the first DLC character launching in March at the same time the update rolls out. In addition to this daily challenges will be implemented that will allow players to earn additional fight money for completing challenges. After that numerous other changes and modes will be launched monthly as well as a new character every month. In June/July we will be getting a full blown story mode for the game. All updates and changes will be free.
All in all I am really enjoying the game, I can understand the complaints from people regarding the launch of the game and the options available, and while the modes are scarce there is a ton of stuff to do in them with each character. Hopefully online becomes more active down the line especially since there is cross play between PS4 and PC, I will just put it down to the game being new and people wanting to learn the mechanics first before jumping online. The small rooms don’t help either and I am sure once the rooms are increased to 8 players we will see a jump in online activity. Looking forward to playing with more local players in the future.
Pros
+ Unique characters that all feel different.
+ Fluid and fast paced gameplay
+ Game will be supported for months to come
+ V system is great
+ Music
+ Game will be supported for years to come
Cons
- Lack of offline modes for now
- No character select in Ranked and Casual online mode
- If you are disconnected from the server you are sent to the start screen even if you are in an offline mode.
Street Fighter V is a beast of a fighting game and I cannot wait to see how it grows, it's an amazing game that is fun to play and watch. Characters all add something and there should be a character for everyone. The game scores an 8.5/10 from me.