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Tea
11 July at 14:55
yeah that was super cool! Assassinations to low fi = win
phreak
11 July at 12:14
@tea: I was NOT expecting optional Beat Takeshi camera modes and Samurai Champloo style lo fi music.
Tea
11 July at 10:21
Its Suckerpunch - so its an insta buy for me! (Plus I LOVED Ghost of Tsushima)
phreak
11 July at 8:04
Morning.

Have to say..impressed with Ghost of Yotei after that showcase.
Gameplay, graphics. ect looks great.
Fighting also looks way more smooth now.

Definitly playing it with the Japanese du band subtitles.
Like Yakuza/Like a Dragon and Tsushima it just feels wrong to play it with the EN dub. lol
KnightFall500
10 July at 15:02
@Tea Yea BB!
Will keep a look out for him
Tea
09 July at 16:29
@Knight- That was such a cool find! Was it BB? I know Kideo Kojima is in there, but never found him
KnightFall500
09 July at 14:19
Found a Death Stranding ester egg in Cyber Punk the other day
Tea
09 July at 9:42
Also - Holy heck - Death Stranding 2 is EPIC.
Tea
09 July at 9:42
Morning all! Sorry for the radio silence my side - I was away. Wil reply to PM's now
Tea
09 July at 9:41
@phreak - I feel your pain - that has happened to me twice in the last few years!
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Until Dawn

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Until Dawn

In Stock Normally dispatched in 24 hours

R 899.00

  R 84.00 / month on credit ( what is this? )

     


Description

Until Dawn



Until Dawn solidified itself as a genre-defining game that captured many of our hearts, whether that was because of its web of interconnected decisions, diverse branches, memorable characters or an engaging and often terrifying story. Once again, we invite you back to spend the night on Blackwood Mountain.



Focused on giving the original game a cinematic update, offering the player a more intimate experience by enhancing the visual storytelling.



Overhauled visuals rebuilt in Unreal Engine 5

Our new Until Dawn experience has been built from the ground up using Unreal Engine 5. We have updated character models, environments, interactable props, visual effects, and animations, all designed to maximize the Until Dawn experience on both PS5 and PC.

We have completely relit the game to take advantage of Unreal Engine 5’s rendering features, including raytracing and enhanced materials, focusing on a more atmospheric and “modern horror” experience.



One of our key visual improvements for Until Dawn has been around revisiting the character models and bringing them in line with modern advances in character modeling and rendering. Improvements to textures, materials, rendering and animation performance have all contributed to higher fidelity characters who we hope will resonate with both new players and existing fans of the game.



We’ve used modern pre-rendering simulation techniques to create more realistic real time fluids and you can see all the gory glory of this particularly in our updated character deaths. We’ve also updated our injury mask system which allows us to add elements like cuts, bruises, tears, snow and water to the character’s bodies.

Revised cinematography, production design & new camera control mechanic

By using a combination of fixed and over-the-shoulder camera views, you can now see the world of Until Dawn from entirely new perspectives. Blending the cinematography of the original with the introduction of a modern third-person camera, we hope to bring new life to characters and locations. The camera’s flexibility allows us to place new emphasis on important moments and tell the story from a view closer to the characters.



Reworked prologue

Although we have committed to keeping the original narrative intact, we felt the Prologue would benefit from some adjustments to its narrative pacing. We’ve given the Washingtons extra screen time to explore their close family bond and get to know them a little better. We have also reframed some of the original scenes and developed the context around the infamous prank. We hope this enhances its emotional impact.

New collectibles

For the collectors and explorers among you, keep your eyes peeled because we’ve relocated all the original totems to be found all over again. We’ve also added Hunger totems, a special new type of totem that holds a different kind of vision to the others. The game has also been sprinkled with new interactions and small new areas that hold them. This adds extra context and detail to the world of Until Dawn and rewards player exploration.



Customizable settings

We are proud to implement new accessibility and usability settings that will help more players enjoy the game. Additionally, we’ve created a new optional alternative for the Don’t Move mechanic called Stay Calm. Stay Calm is for third party peripherals that do not feature a gyroscope or for players who prefer a different challenge.
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