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IkariX
23 October at 19:01
@KnightFall500

Yes, the East Rand Mall isn't what it used to be anymore. But it's nice to get out of Secunda for a change. Our mall here seriously sucks.
Cathal
23 October at 16:09
People complaining about not enough dams during water shortages and now they complain when they're given more.

Government just can't win.
KnightFall500
23 October at 16:03
@IkariX That hole is filled with water, might as well call it a lake now.

I used to go to the mall every weekend back in the day.
But all the good shops have closed.
IkariX
23 October at 15:59
@KnightFall500

Yes, that hole sucks, and it sucks having to take the side road now. Because even that is starting to look like crap.

Me and my sister go to the East Rand Mall and flea market regularly. We have a mall where I live, but it's[censored].
KnightFall500
23 October at 13:23
We also have a giant hole here in Boksburg.
Sinkhole took out a whole road, been 3 years, still not fixed.
Think they should also make it an attraction now.
Tea
23 October at 11:18
phreak
23 October at 11:10
@Tea: Our biggest city attraction is literally a giant hole! lol!!!
Blaze
23 October at 11:10
@Tea Yes, tickets can be used Nationwide!
Tea
23 October at 11:05
But yeah the movie looks awesome!
Tea
23 October at 11:04
but like Phreak - you literally live in the middle of nowhere
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Codenames: Back to Hogwarts

In Stock Normally dispatched in 24 hours

R 995.00

  R 93.00 / month on credit ( what is this? )

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  • Item code AWXBRD207128
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  • Region Compatibility 2
  • Age restriction N/A
  • Store availability In Stock Normally dispatched in 24 hours

Codenames: Back to Hogwarts

In Stock Normally dispatched in 24 hours

R 995.00

  R 93.00 / month on credit ( what is this? )

     

Description

Designed for 4–8+ players, Codenames: Back to Hogwarts is the first competitive, house-vs-house Codenames game inspired by the Wizarding World. It puts a fresh spin on the classic Codenames word association gameplay, while offering thematic new mechanics to change up the gameplay for both longtime fans and new players alike. As new first-year students at Hogwarts, players will be sorted into two rival houses, each with their own prefect who knows the secrets of the fabled school’s mystery card grid. On their turn, prefects give their team of students a clue consisting of a single word and a number suggesting how many cards are associated with that word. Students must then follow these clues to explore Hogwarts by guessing the corresponding words and revealing one card at a time. If they’re correct, they can keep guessing words up to the stated number of times. If they encounter a card for the rival house, a dead end, locked door, or other obstacle, they’ll end their turn. Take care not to get caught by groundskeeper Argus Filch, however, as that ends the game and marks a win for the rival house. Every win also earns points for their house, which can be tracked across multiple play sessions in the House Cup. Beneath the surface, this should sound very familiar to existing fans of Codenames—at least mechanically. Codenames: Back to Hogwarts also adds new layers of strategic depth onto the classic Codenames gameplay in the form of unique asymmetrical abilities. Each house has access to two powerful and distinct special abilities. These abilities have been designed to meaningfully transform the fundamentals of Codenames, providing both muggles and wizards with some surprising new gameplay possibilities. Because each game features two different houses, and each house will use only one of its two abilities, there are a multitude of possible combinations for players to explore and play!
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