Just released into early access, The Rogue Prince of Persia offers plenty of stylish fun, but it’s also exactly what I expected from developers Evil Empire in a post-Hades world: a slick but traditional 2D action rogue-like, with a strong platforming focus and a narrative that slowly unfolds and expands with each run. That said, it does have a fantastic Persian-inspired aesthetic and soundtrack that we don’t get enough of.
It’s not easy to judge The Rogue Prince of Persia’s narrative during early access, but the premise is intriguing and the structure immediately familiar. The Prince - once again dealing with the consequences of a decision born of arrogance - has instigated war with the Huns, resulting in the invasion of his Persian kingdom and the sacking of its cities. Your first death sees him resurrected - by way of a magical bola in an oasis retreat, with the Prince frustrated it never allows him to go back to before the invasion.

Each run through a succession of procedurally-generated biomes - which feature lightly branching paths, secret areas, and useful fast-travel points - offer up potential encounters with survivors or clues to discover. These expand a mind-map of sorts, as the titular Prince pieces together events of the last few days and attempts to slay the leader of the Huns to disband their war party. The actual narrative content is fairly light - think short notes and brief conversations - but these events unlock new level exits for alternative paths, albeit with what appear to be unskippable boss fights that function as progression roadblocks and narrative convergence points.
Each run through a succession of procedurally-generated biomes - which feature lightly branching paths, secret areas, and useful fast-travel points - offer up potential encounters with survivors or clues to discover.

The Rogue Prince of Persia throws a lot of enemy combinations at the player and reveals surprising depth once you incorporate other mechanics.

So many games, so little time, and such terrible priorities.
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