Tom Clancy's The Division 2 is the anticipated sequel to 2016's The Division, Ubisoft’s shared world action-adventure RPG, and we got some hands-on time with it at rAge Expo 2018. So, lets jump the queue (which we had to stand through – you’re welcome) and look at what the playable demo offered us, and what we can expect.
It is important to note that this is still an alpha-build, and these demos were rather quick. In fact, I would say that the demo was far too short for us to draw any solid conclusions on the game so far, good or bad, but there are some things I picked up on.
First, the map change is more than just aesthetics. There is no Dark Zone (or, at least, none that we could find) and this makes sense because The Division 2 takes place in the open landscapes of Washington D.C. It isn’t clear how we are going to get that sweet DZ loot that we all spent hours shooting every living creature for, but there are still clothing and weapon drops from enemies.
There seems to be some slight graphical enhancements as well, with touch-ups to lighting, particle textures, animations, and colours being more vibrant, but nothing brand-new or groundbreaking. However, this isn’t actually a bad thing, because the first title was absolutely stunning, so there isn’t really a need to improve on them. Despite being an alpha-build, the collision detection and 3D mapping was great, which inspires a little more confidence in the final product. Although, this is a Ubisoft title, so we never know.
Moving on, there are familiar systems that previous players will recognise, with the same colour schemes for enemy difficulty making a come-back, as well as armour bars over health bars. There seems to be a greater demand for teamwork, as Ubisoft have made some improvements to the AI, in that you won't draw fire to a single player while you wale on the NPC. Rather, the NPC’s will target you until you are down, needing assistance from your squad. NPC’s are also a little tougher and more unforgiving this time around. The open spaces also leave plenty of chances for them to flank you and your mates so you will need to have a greater awareness of your surroundings.
There seems to be a greater demand for teamwork, as Ubisoft have made some improvements to the AI...
The biggest thing to take away here is that Ubisoft have refined the elements that are important to the overall experience.
Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.
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