A group of adventuring wizards have delved deep into the ancient dungeons of a far away land, and faced many horrific foes within, ultimately defeating the dreaded dragon which had been terrorizing the nearby villages. As the dragon’s mound of treasure is revealed to the group, all the fatigue and battle weariness instantly vanishes, only to be replaced by greed. Suddenly, those who were closest of allies only moments before, now become vicious contenders, as the lust for gold consumes them.
In Rock Paper Wizard, you and your friends are that party of wizard adventurers, and after just defeating the mighty dragon, you are faced with an even greater challenge; your former allies. As each wizard tries to push himself closer, or knock the others further away from the treasure, a mad battle ensues.
Rock Paper Wizard is a fun party game (because they call D&D groups a party of adventurers for a reason!) that uses the idea behind the common game of Rock Paper Scissors, but gives it an entertaining fantasy spin, as well as a bit more of a strategic aspect, and brings it swooshing onto games tables everywhere like a fireball cast at a gazebo. The game keeps the basic premise in Rock Paper Scissors, of secretly deciding a strategy and then making the corresponding hand gestures at an opponent, but gives the game more depth by adding a many more options than just the three choices, and encompassing it in an enjoyable narrative to give it a bit more of an atmosphere. Using the D&D setting, the game’s gestures now resemble some of the iconic spells from the popular role-playing game, and each has an effect on the target player and sometimes those around the target as well, which will in turn affect the race for the treasure.
Using the hand gestures to target opponents, with each spell having different results rather than just being greater than one or less than another, the game really takes on quite a strategic role, rather than just being luck and reading the body language of the other players to try to predict what they might do, although those aspects do still play a part. Also, by using the goal of trying to secure 25 gold pieces first, the game becomes a competitive race, rather than just simple, flip of a coin, kind of challenge. This gives the game more depth and design, and ensures that a game will last long enough to give all players a fighting chance at being the winner.
One of the really nice things about Rock Paper Wizard is that it is an excellent game for players that are either big fans of D&D OR not. It really is a solid game for everyone. The simple but intricately designed “spells” give players so many options of how to attack their opponents each turn, and the “spell Book” (the deck from which the cards representing these attacks are drawn) ensures that the combinations are always different, meaning that the game, although set in a Dungeons & Dragons theme, is actually a well constructed and amazing generic party game at heart. But then with the added D&D flavour, it gives Role-players a nice little game to use as a silly interlude, which is bound to bring out a few inside jokes, gaming banter, and lots of reminiscing of past adventures. Given that the game also requires a little bit of dexterity (really not that much though, the gestures are all pretty simple), and a bit of planning, but also not considerably so, Rock Paper Wizard also makes for a pretty decent Beer and Pretzel kind of game as well.
Boardgame and graphic novel enthusiast. Marvel or DC? Image. Old-school gamer. Avid role-player. Kermit for president. I believe that werewolves will rule the world one day.
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