The Tropico series has always been toted as the "less-than-serious dictator simulator", and while the previous entries in the franchise may embody this, Tropico 6 shifts towards a more intricate and technical city-builder simulator. Kalypso Media were generous enough to let us take control of El Presidente, and let's just say that El Presidente was rather busy.
Tropico 6 gives players a rather different gameplay experience than before, and your gameplay choice is heavily noted as you progress. Yes, you can be a dictator - which is always fun - but you can also be a benevolent leader, always putting the needs, hopes, and demands of his/her people first. For the first time, I felt compelled to try and be a fair ruler, not out of morality or an ethical dilemma, but because your gameplay experience is radically different from ruling with an iron fist.
First, you are asked to create your El Presidente, with a choice of male or female, your clothing, your hair, and some typical changes. Afterward, you are sprung into the map of your choice, and off you go.
Depending on your choice of Mission or Sandbox mode, you will be met by challenges that you need to tackle. In Mission mode, you will have an overall goal that you will need to achieve, which is usually linked to the era that the mission is set in. The Mission mode was fun to explore some more "narrative" journeys of Tropico 6, as you get a backstory of how you met the most loyal advisor to El Presidente, Penultimo, among other stories. Sandbox is where you can let your creative flag fly, and literally gives you a map and that's it; everything else is up to you, and is where the true beauty of Tropico 6 comes out.
No matter which mode you are playing in, there will be demands and objectives that you will need to meet throughout the course of your playtime. Citizens will make demands of you that will increase their political standing with you, and this comes from factions, superpowers, and groups - and will all be era-specific. Thankfully, it's not always about building a place or making jobs, but it can also involve signing edicts into effect, leveling those edicts up, or establishing a specific trade route.
Citizens will make demands of you that will increase their political standing with you, and this comes from factions, superpowers, and groups - and will all be era-specific.
The Wonders cause a massive spike in tourism levels, and if you have enough entertainment for them, you can use tourism as a generous cash cow.
Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.
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