When The Division 2 launched, it brought a compelling argument to the looter shooter genre, but slowly lost its appeal with various nerf patches and lacklustre narrative-driven DLCs. With this in mind, Warlords of New York would have to be an expansion that not only brought something new to The Division 2, but fixed all its past mistakes. The Division 2: Warlords of New York is an expansion that brings many new threats, a fantastic overhaul to how loot works, and a few issues that sully an otherwise fun experience. Despite the minor issues, Ubisoft has struck gold with its latest expansion.
The irony of playing a game set in a post-apocalyptic world infected with the dollar flu, while living through a real-life version of that will never be lost on me. Warlords of New York take us back to the Big Apple but in a much smaller form-factor. Your main goal is to take down Aaron Keener, an elusive rogue agent who always seems to be several steps ahead of you. In order to get to him, you have to free lower Manhattan from his nefarious Warlords - a group of ex Division agents that he managed to persuade into aiding his goal. Keener’s ultimate goal is to add chaos back into the restored order and form something new. Naturally, he wants to be in charge of this new world. Obviously, we wouldn’t want that to happen so it up to us as Division agents to shut his operation down.
The Warlords themselves are scattered across four different locations around the familiar yet new setting of Lower Manhattan. The main reason is to defeat Aaron keener, but you will have to embark on manhunt missions, discover echoes (a technology that paints the picture on how the warlords came to be), as well as electronic devices to gather intel. The missions offer a large form of variety, bringing in their own unique gadgets and missions which really change the pacing. In one mission, you’re taking on a giant drill, while the puzzle solving breaks the monotony of shooting at enemies.
In a bit of a Mega Man-esque way, you can use the gadgets of bosses you have defeated...
Balancing comes from the fact that you can only change one aspect of the item that you’re modifying.
Will defend anything Dragon Ball. Occasionally has two-way conversations with himself. Has sleepless nights about Half-Life 3 confirmed.
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3 March 2020
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