It’s been three years since Nacon’s last published rugby title saw the light of day, and I’m sure most would agree it wasn’t exactly what you’d call an “instant classic” - as far as the field of digital sports experiences are concerned, at least. With Rugby 25, the latest ball-kicking, high-tackling entry in rugby gaming, developers Big Ant Studios (responsible for the likes of Cricket 24 and AFL Live, among other sporting titles) replace the prior instalment’s (also Nacon-owned) team over at Eko Software – and if you were hoping for a truly authentic or even remotely engaging time here, I suggest you turn and run in the opposite direction while shielding your children’s eyes. This ain’t pretty. Not by a long shot, coach.
My descent into the depths of disappointment began right out of the gates, being unceremoniously dropped off at the game’s barebones main menu with zero fanfare whatsoever. Naturally, with a shiny new title such as this, my first self-assigned objective was to seek out and complete every available tutorial (all of which are confusingly contained within the “Extras” submenu, instead of the “Rugby Academy” option) – slowly levelling up my understanding of the core gameplay mechanics before jumping into the real deal. At first glance, everything appears to be in order. From goal kicking and scrums, to rucks and passing, all the fundamentals are present. It’s not long at all, however, before major red flags start popping up upon loading into one or two of these guides.
First of all, the in-game explanations given throughout the 15 available tutorial sections are extremely vague, poorly written, and outright fail to mention crucial gameplay mechanics (like how holding in the kick button affects power and distance during a basic kick or punt). Secondly, repeating the scrum tutorial will often end up with the player furthest from the front row getting momentarily wedged in between the two sets of clashing team members in hilarious, jittery fashion. Thirdly, the line out basics tutorial seems to just be flat-out broken and impossible to actually complete. As you can imagine, witnessing all of the above in the mode intended to prepare the player for the game proper did not instil much confidence in me for what lay ahead. This genuinely might be one of, if not the absolute worst, series of in-game guides and explanations I’ve ever seen in a modern game release.
And yes, moment-to-moment rugby match gameplay is, quite simply, a joyless, baffling, and frustrating affair. Almost all interactions are accomplished through situational face button presses (on PS5) - like mashing circle to assign more players to a ruck, passing the ball to a player by holding down L1 or R1 and pressing the corresponding button hovering above a teammate’s head, or applying varying degrees of pressure to the triangle button for a kick – while movement and ball direction influence are tied to the left stick.
And yes, moment-to-moment rugby match gameplay is, quite simply, a joyless, baffling, and frustrating affair.
In terms of customisation and licensing options, Rugby 25 does, at the very least, make some modicum of effort.
RPG lover, classic games enthusiast and chronic MMO addict. He still holds onto the dream of a proper Okami sequel, unlikely as it may seem.
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Overview
Big Ant Studios
Nacon
PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series
25 February 2025
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