You open your eyes and you’re in the cockpit of a Subaru WRX. The engine gives off an exciting rumble, as the crowd roars to your left. The light goes green and suddenly the entire world fades into darkness, and all that matters are the flickering tail lights in front of you. GRID has come out of hiding and threw its gloves into the ring. But does it still have what it takes?
The GRID games of the past never really knew what they wanted to be. The series was much-loved, and we can never forget the energy Codemasters were able to get out of mechanical objects. At the same time, it felt like a jack of all trades, master of none. Almost five years later and we see the GRID name make a return. But what exactly is it? Is it a continuation of Autosport? A reboot? Well, it’s more of a streamlined return to arcade racing that this generation seemed to have gone without. A deeper focus on motorsport, from a studio that seems to have found their flair and knack for delivering fun in their racing games. To put it simply, GRID is an old-school take on a genre filled to the brim with simulators and essentially, less exciting racing games.
Going into GRID, the game focuses less on a story and more on an objective. You’re simply meant to prove you’re the best by constantly taking on different styles of motorsport and dominating your opponents. Once you have completed a certain amount of races, you unlock a special race that can vary depending on which tier you’re racing in.
GRID is an old-school take on a genre filled to the brim with simulators and essentially, less exciting racing games.
GRID gives off a sense of purpose and feel that is almost intoxicating.
Having a Nemesis means the racer will wait for the perfect opportunity to take you off track.
Will defend anything Dragon Ball. Occasionally has two-way conversations with himself. Has sleepless nights about Half-Life 3 confirmed.
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11 October 2019
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