Escape Room promised a psychological horror experience, looking at the story of six individuals who need to work together, in order to survive a series of lethal rooms. Interesting, I thought, let's go give it a try.
A good horror film these days is few and far between, with the original slashers such as Halloween, Nightmare on Elm Street, and Friday the 13th still topping the list. Modern horror/thrillers I have enjoyed include Stephen King's IT, No Good Deed (starring Idris Elba), and even The Conjuring (although, not a great movie but I am a pansy). I was excited for Escape Room, because one reason why many of these movies stuck with me, is the psychological impact behind it. My belief, and I'm sure many of yours too, is that a movie isn't scary when you watch it; only afterwards, when you can't sleep because it's still clawing in your mind, that's when a movie is scary.
So, when I heard that Escape Room was going to be a psychological horror, I was incredibly excited. We got into the theater, started munching popcorn, and took an anti-anxiety tablet, just to prevent a heart attack.
Escape Room started off brilliantly; the cliche method of setting up characters in their mundane lives gives us a look at three out of the six characters. We see a nerve-wrecked college student, a down-on-his-luck shift worker, and a top-of-his-game businessman. They all receive a mysterious box from a trusted person in their lives, offering an invitation to an escape room experience for a chance at winning $10,000. Moving forward, the story kicks off in a heart-beat, and although predictable (because we have been desensitised to these things), it was still a thrilling moment to watch. Within moments, there is panic, hysteria, and confusion; finally, here we go.
Before we go on, I will not delve into story spoilers. The action kicks off and is pretty much non-stop tension. The characters take a while to realise just what is going on, but more out of denial than true confusion. It was great to see this, because most horror movies suffer from the "confused group of rational adults that legitimately do not know what is happening". These folks know what's up, but they are in denial, as would most of us, I think.
The fluctuating pace kept my eyes glued to the screen, as it wasn't a methodical breakdown of the characters, but more of a real-world narrative unfolding.
An almost "cop-out" ending was given...
Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.
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