Ancestors: The Humankind Odyssey is complex survival-game with a distinctly human-twist. Rather than the common post-apocalyptic setting, you take control of a clan of hominids, starting out in (presumably) East Africa circa. 10,000,000 BC, tasked with surviving and evolving over the next 8 million years. The game was designed by Patrice Désilets, creator of the Assassin’s Creed series, and it has several similarities to the 2007 original - it’s a fantastic proof-of-concept with some ambitious ideas, but is often let down by finicky controls and some inherent limitations of open-world games that I’ve talked about before.
After a brief opening cinematic that highlights the hostile world your clan inhabits, your first goal is to get to grips with the controls and scramble back to your settlement as an infant, dealing with a heightened state of fear that obscures your vision and distorts your hearing (get used to this now!). Complete this brief tutorial, and you’ll find yourself in control of an adult. It sets the tone, the gloves come off, and you’re introduced to one of the first hurdles in Ancestors: The Humankind Odyssey – getting started. The first time I paused the game, the text “hint” simply suggested I interact with the world as if I were teaching these early hominids to be modern Homo sapiens; something easier said than done.
Playing around with these systems – preferably within the safety of your sheltered starting camp – will quickly reveal the sheer multitude of interactions available
...between these moments of discovery, progression can begin to feel rote.
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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Panache Digital Games
PC, PS4, Xbox One
7 August 2019
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