There has been a trend of late for games to come out with a co-op, squad styled campaign mode, and Aliens: Fireteam Elite is no exception. While the overall premise of the game is promising, unfortunately the mechanics and gameplay feel a tad clunky and repetitive. The missions seem to be the same throughout - go to a specific location, plant some explosives, open some doors, etc., prepare yourself and then wait for the spawn to attack. There aren’t really any twists in the story and while it is a shooting game, I kept waiting for a “holy cow” moment that never really came.
Taking place 23 years after the events of the original Alien movie trilogy, Aliens: Firestorm Elite sets its own scene while relying on the success of the movies to draw players in. The level design in the missions is bare and linear (especially at the beginning) and there’s very little interaction. There are so many passageways that lead to a door you can’t open and as a looter in shooting games, I was hoping for more to explore - or at least some collectibles or stash waiting somewhere off the path. It’s also very easy to miss the intel that is scattered around the missions. As a player, you need to go right up to a very unremarkable looking desk and the only way you would know that there is intel there is to get a prompt to collect it.
After a few playthroughs, there really isn’t any guesswork involved anymore about what you are going to face.
While the lore is what you would come to expect from the Alien franchise, fans will enjoy diving into these new stories.
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Cold Iron Studios
Cold Iron Studios
PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series
24 August 2021
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