It was with some trepidation that I agreed (or was selected in a fair and fine manner as the editor would put it) to pick up the review of Rage in Peace; rage platformers not being one of the genres that I usually get the most enjoyment out of. However, it didn’t take long for Rage in Peace to sink its charming claws into me and provide one of the more enjoyable, if controller-flinging, gaming experiences this year.
What separates Rage in Peace from other games in the genre is the wity story that flows throughout. You play as plain old boring Timmy, from accounting, on the last day of his life. After noticing a grim reaper on his way into his day job he decides, after hearing that he will die, that he really needs to get home to die how he always wanted. Peacefully in his bed.
Unfortunately for boring Timmy, there is something special about him, something his new grim reaper acquaintance won't admit. But, it definitely has had some odd effects for the remainder of his life, as puddles spawn sharks, zombies start jet skiing through the office, and his boss has a bit more than just an episode… With all these obstacles standing in his way, Timmy is still dead set on getting home so he can just go out on his own terms. And this is where we, as the player, are tasked with helping him achieve this noble goal, attempt, after attempt, after attempt, after attempt - each try revealing a bit more of the hidden dangers and pitfalls (figurative and literal) as you make your way through a level.
Rage in Peace quickly manages to find that balance in the opening level, slowly but surely ramping things up, but never making you dive into something that feels absolutely impossible.
You can clearly see what the developer meant when citing Paulo Coelho as an inspiration for the game’s themes and story...
Features include: Knowledge of all things geeky. “Over 9000!” achievement points in World of Warcraft. Groantastic Puns. Marking out for canadian heels.
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