In this golden age of remakes, remasters and reboots, one series has eluded the gaming world for the good part of two decades. Unfortunately, it did see a tragic demise with a less-than-serviceable third installment, but that's a story for another day. However, today I'd like to briefly look at the potential of a remake for 1999's Dino Crisis, a game that took the survival horror elements of Resident Evil and that kitchen scene in Jurassic Park, and made an entire video game out of it. Capcom certainly weren't short on sure-fire hits around this period, so how did Dino Crisis - given its short life span - come to be a highly requested remake, and what would a modern remake be?
To consider what a Dino Crisis remake would look like, we first need to understand the original game. At the time, it was commonplace for fans and critics to call Dino Crisis simply "Resident Evil with dinosaurs". Sure, the similarities are uncanny, such as tight corridors, a reliance on atmospheric tension and build-up, and some cleverly timed jump scares (be it zombies or dinosaurs). However, Dino Crisis actually took a few leaps and strides ahead of Resident Evil that isn't talked about much. Given the game releasing at the peak of the first PlayStation's life span, developers had more or less gotten a hang of the hardware capabilities, and through Dino Crisis, Capcom were able to craft full 3D-rendered environments. This was a great departure from the pre-rendered backgrounds of Resident Evil, and it looked fantastic.
Dino Crisis' unmissable ace up its sleeve, and not-so-secret weapon, was the dinosaurs.
...going with Resident Evil's winning over-the-shoulder formula would very likely be the direction Capcom would take with Dino Crisis' remake too.
Behind [Regina's] stoic soldier persona was a hint of complete apathy and sarcasm - maybe unintentionally.
Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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