If you were only at ICON 2018 for the the games, the highlight would have been the sneak preview of the upcoming Shadow of the Tomb Raider. Meagan Marie (Crystal Dynamics senior community manager) started off by explaining that Crystal Dynamics aim, in their second reboot, was to reintroduce the origin and evolution of Lara to a new audience, while not losing core gameplay elements and her distinct character traits that have persisted since way back in 1996.
In this concluding game of what Crystal Dynamics considers the “Origin Trilogy”, Lara is a flawed character. She’s doing the wrong thing for what she believes is the right reason. In her attempt to stop Trinity from claiming another powerful artifact, she triggers the Mayan apocalypse and, for the first time, her actions directly cause hundreds of innocent deaths. This will be a game about Lara becoming the Tomb Raider but she’ll have to decide what cost is acceptable.
It’ll be darker story, but also use the established relationship between her and Jonah to provide some levity. However, Jonah will now challenge Lara’s decisions and point out the consequences of her self-interested goals, no longer content to simply pat her on the back and provide unwavering support. The villain has been designed to be slightly more sympathetic - he also has his own ideas on what he thinks is best for the world - although it takes less than 30 minutes for us to see Trinity dumping bodies so it remains to be seen if they can do anything with that aspect in the narrative. Sure, Lara has killed hundreds of people by this point, but I prefer rooting for the least hypocritical psychopath.
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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