Ghostwire Tokyo, the upcoming open-world action-adventure game from The Evil Within studio Tango Gameworks, is just under a month away from release. To get the hype ball rolling, the developers recently detailed some of the game’s striking open-world design choices as well as the PS5 DualSense controller implementation.
In the latest issue of EDGE Magazine (via Wccftech), several key developers from Tango Gameworks were interviewed about Ghostwire Tokyo. One of them was the game’s development manager Masato Kimura, who went into some detail about how they chose to combine real-world elements of Tokyo and its various districts to make up the inspired world seen in the game.
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Kimura added that developing Ghostwire Tokyo for PS5 enabled them to make a smoother gameplay experience while bumping up the size of the map:
“The game is using basically all the cool elements of Tokyo — we’ve kind of condensed them all and grouped them into a sandbox that would fit inside our game. There’s a lot of different parts of Tokyo that are connected together in a really cool way. It’s a very high contrast. What’s new and what’s old — it’s all kind of blended but not really mixed together. They’re side by side.
That smooth exploration that we’re able to do within this pretty large map is something that’s only possible because of the SSD and the memory and the computational powers of the PlayStation 5, and we’re very appreciative of that.”
“With the DualSense controller, you’ll be able to feel the energy build up when you’re tugging at the core and the release when you crush it. We don’t see that in other games — that sense that you’re tracing these actions through hand gestures.
You have three basic types of ether elemental shots that you can use. One is wind and it acts like a handgun where you shoot multiple shots, and there’s water, which has a wider range, so gamers will understand it as more of a shotgun-type weapon. And then fire causes explosions, much like a rocket launcher.”
Writer. Enthusiast of all things geek. Legend has it he completed Final Fantasy VII without a memory card.
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