Gears 5 has a bit of a battle to return to the heights and popularity that earlier games in the series, overseen by CliffyB, and Epic Games achieved. Starting with Judgement and continuing into Gears of War 4, the series started to lose popularity as the shift away from Marcus, Cole Train and the rest of the original squad didn’t resonate with the fans. I am glad to say that so far, I am about four hours in, Gears 5 seems to be drawing me back into the story, the characters and the intrigue that made the opening trilogy such a good time.
The one constant throughout the series has been the excellent and visceral at times combat mechanics. Gunplay is as tight and engaging as ever as you sprint from cover to cover, popping up to obliterate enemies with various weapons. My favourite is still the Lancer but being able to switch to a Gnasher for some up-close mayhem as Locust and Hive hordes try to overwhelm you is immensely satisfying as the enemies gib into bloody pieces. Of course, no Gears game would be complete without some brutal melee kills on enemies crawling away from you and these never get boring, even after you’ve dispatched the hundredth enemy in this way.
The Bayonet on the Retro Lancer is fine, but chain sawing some ne’er-do-well through his chest is oh so satisfying.
Kait is the obvious protagonist of the game, despite you playing as JD in the opening hours...
Grumpy Old Man who still collects toys (THEY. ARE. NOT. DOLLS), PC Gamer lured to the Dark Side of console gaming, comic book reader and fan of all things pop culture.
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