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IkariX
12 December at 19:11
@Tea definitely is a nice looking controller.
Tea
12 December at 17:10
@IkariX - Same, havent played the game but really like that controller!
Zombia
12 December at 15:29
Ace Combat 8!
HaseoVII
11 December at 17:54
I've been playing Genshin for nearly 6 years now and I wish I didn't lol
IkariX
11 December at 16:24
I've never played Genshin Impact, but I must say that, that PS5 controller does look rather nice
Tea
11 December at 11:38
Hi All - we managed to secure additional Resident Evil Requiem Deluxe Editions for PS5 and have as such opened it orders again Please do place your order soon though as we are unluckly to get additional once this sells out again.
IkariX
10 December at 14:02
For those of you that haven't played Cronos: The New Dawn, Nexus has it in stock again (and no I'm not shilling). It's a fantastic game and one of the best horror games I've played in a long time. Story is also amazing and gameplay is super fun as well. It's one of the best horror experiences I've had in a long time.
phreak
10 December at 9:08
Morning
Tea
08 December at 11:51
Hi IkariX! We chased up Customs again this morning for the ETA on the remaining 4 boxes of stock - They are processing it as we speak

Will advise as soon as we receive it!
IkariX
08 December at 11:01
@Nexus team. Hope you are all doing well? Any update on Crow Country?
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News

Dragon Age: The Veilguard Reached Half EA’s Expectations

by Community Guest Writer on 23 January, 2025

      1

     

Dragon Age: The Veilguard didn’t do as well as EA hoped it would. The RPG launched in October and only managed to reach half of EA’s expectations. The company was hoping that the game would garner 3 million players during the first quarter of launch but only “engaged” 1.5 million players.

EA hasn’t stated whether or not these 1.5 million players are direct sales or active players. Keep in mind that Dragon Age: The Veilguard is part of the EA Play Pro subscription, so you can play the game without actually buying it. EA might be reporting on the general player engagement across the subscription. As for actual game sales, we don’t know how well these performed.



Dragon Age: The Veilguard seemed to be doing okay at launch. According to SteamDB, the game hit the top 10 pre-orders during October and reached 77k active players during its first few days of launch. But then again, these numbers kind of look like a game that would have sold 1.5 million units.

Beyond the social media noise regarding Dragon Age: The Veilguard, fans of the series were irked by the direction BioWare took with the game. Many of them complain about the lack of RPG elements, the poor Hollywood writing, and the watered-down mechanics. As a big fan myself, I do agree. I have enjoyed the fantasy elements of Veilguard, but the game is generally weaker in every other aspect.

BioWare has confirmed that the studio is now focusing all of its efforts on Mass Effect. Dragon Age: The Veilguard will not get any DLC as a result. The director of the game, Corinne Busche, has also departed BioWare following the launch of Dragon Age. She claims to have been offered a new opportunity elsewhere but was happy to have helped the studio fix the Dragon Age series.

Source: EA Games

Original article on GLITCHED

Written by Marco Cocomello


Community Guest Writer

The Nexus Hub is built around community. We like to feature our community members! If you’d like to submit your writing to the Nexus for consideration please email sama@nexushub.co.za Please note: submission does not guarantee that your writing will be featured.

See more articles by Community

There are 1 comments

Lurch
Half feel bad for them but also can't help but think all these developers not churning out games for the dominant IPs need to start reigning in their budgets and scope (by which I mostly mean stop bloating the length of games).

The first Mass Effect was brilliant and only like 15 hours long if you did the core missions. Maybe an extra 5ish if you did the dull side quests. I rather they do games around the 15-20 hour mark and focus on providing more variation within that campaign rather than just the ending.

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