While DOOM 1 and 2 were been ported to practically every conceivable device under the sun between 1993 and 1997, Midway Games were tasked with bringing DOOM to the N64. Under iD’s supervision, the company went on to create DOOM 64. Originally called DOOM: The Absolution, DOOM 64 – as it was later dubbed for brand recognition – was actually the official DOOM 3 and largely went unnoticed thanks to its N64 exclusivity.
Built entirely from the ground up on a new polygon engine, DOOM 64 rightly had an entirely new campaign whose story – which you would have missed had you not read the manual – took place right after DOOM 2. The game contained all new maps, enemy sprites, weapon designs and sound effects.
Ever so cheesy.
Using that spanky new 3D engine, Midway went on to create levels which, though not as large as anything in the original games, were fiendish, multi-level puzzles that usually looped back upon itself and, more often than not, were out to kill you just as much as the demons themselves. Crushing, burning, shot by arrows or stuck in lava-filled pits characterized much of DOOM 64’s brilliant level design.
Midway also proved that they understood the core appeal of DOOM’s intense, high-velocity combat...
DOOM 64 is no pushover either, even on the easiest setting.
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Midway Games, Nightdive Studios
PC, PS4, Xbox One, Switch
20 March 2020
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