Destroy All Humans! (2005) released in one of the greatest gaming years of the PS2 generation, with heavy-hitters like God of War, Need for Speed: Most Wanted, and Shadow of the Colossus launching that same year. These three titles have gone on to become icons in the gaming world, as some of the greatest titles to grace our then-impressive tech; but Destroy All Humans! gained more of a cult-classic following – and the remake proves why it deserves to be both.
Picture the scene – the petrol price was in single digits; Egoli, isiDingo, and Generations were soapies worth following; and we were all still amazed that the PS2 could let us watch DVD’s – an introduction to the world of gaming consoles also being media boxes. It would be a while before we were taking down giant stone beasts, and racing some dude in a tank top who stole our BMW, but we were battling the world of Greek mythology, and still trying to “follow the damn train CJ”, when we were introduced to Cryptosporidium 137.
Destroy All Humans! (2005) was a zany trip into a common depiction of an alien invasion during the 1950’s, complete with diminutive grey space-men, cow abductions, and – of course – [censored] probing. It was a fairly linear title at the time, with the idea of “open-world exploration” limited to a small map where the only real thing you could do was harvest brains, read people’s minds, and cause unfathomable destruction with your flying saucer. But this was a console game – RPGs were generally left to the PC nerds, and the same with large MMOs, so a simple action-adventure title was the “bee’s knees”.
The dialogue was cheesy-as-heck, and if you decided to run around as nature intended, you would hear typical remarks of “alien invasion!”, “little green space men”, and – my favourite – “it’s the Russians, they’re taking over”. In essence, Destroy All Humans! (2005) took every cliché trope of 1960’s sci-fi, put it all together, and made a pretty cool game out of it – and it would have gotten a much more mainstream following if not for the likes of God of War, Shadow of Colossus, and NFS: Most Wanted.
Fast forward 15 years (yup, I know, I nearly fell off my chair typing that) and I feel like as much as things have changed, they have mostly stayed the same. Destroy All Humans! (2020) is still a cult-classic, ironically garnering the same status as the sci-fi it is built upon, but it has translated so beautifully into the modern gaming era, it doesn’t feel old, outdated, or lost in time – in fact, quite the opposite, where it feels almost natural to be releasing now. The remake rendition brings a breath of fresh air to the video game landscape which is currently bombarded with lengthy, emotionally-draining, heart-wrenching stories – and please understand that I LOVE these, truly – and reminds us of a simple point: video games are meant to be fun.
Destroy All Humans! (2020) manages to create a scene that feels modern; that feels like it was made using modern techniques and equipment...
Some missions were also changed slightly, and the story takes a bit of a longer road to get to the conclusion...
Loves games with deep character development and a rich storyline. Also, shooty-shooties. Loathes microtransactions. Likes to use sarcasm and metaphors.
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Black Forest Games
PC, PS4, Xbox One
28 July 2020
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