I won’t lie, the best part about going to the Rage Expo as “press” this year was the chance to spend some quality time with a Darksiders III preview build, over at the Apex Interactive stand, before the hordes descended. A series that I will illogically gush over for hours on end.
After squeezing past some half-built displays and under a ladder, dodging Apex Interactive staff furiously working to get everything set up in time for the opening, I sat down in front of a hefty i7/GTX1080 rig. Thank the Makers there was an Xbox One gamepad plugged in as - I would discover that evening - controlling Fury with keyboard and mouse is an abominable experience.
For fans of the previous games, worried that the extended break and variable quality of the remasters hinted at low production values, Gunfire Games (made up of many former Vigil employees) is in full control and Darksiders III is very much more Darksiders, in all its derivative yet stylish, genre-blending glory.
This build offered up only a few minutes on-foot platforming, whip-swinging, and basic combat against low level foes, before flinging me straight into battle with the nimble, bird-like Envy. Everything looked and felt like a Darksiders game and it took only a few seconds to get back into a groove, adapting to the range and area-of-affect capabilities of the whip, coupled with an emphasis on last-minute dodging to trigger a devastating counter attack (there’s no blocking with the whip).
Darksiders III is very much more Darksiders, in all its derivative yet stylish, genre-blending glory.
I was worried the reduced scope of the game might feel underwhelming after the sprawling Darksiders II
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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