Below had an inordinately long development schedule, mentioned all the way back at E3 2013 alongside the yet-to-be-released Xbox One. Developer Capybara Games went quiet in 2016 before suddenly announcing Below would be release in mid-December last year. The distinctive visual style, haunting atmosphere, sense of isolation, and basic combat remains identical to their original vision; however, an increasingly punishing roguelike progression system, insta-kill traps, and cheap enemies, all do their best to stifle exploration the longer you play, something every other element of the game encourages.
...you’ll likely be too focused on avoiding traps, slaying foes, scavenging for supplies, and taking in the many awe-inspiring vistas...
Gameplay mechanics are surprisingly straight-forward in Below and, despite a complete lack of tutorials, easy to grasp within the first hour of play.
The basic level objective rarely deviates from "find key" and "find exit" but, as you push further below, you’ll want to keep an eye out for shortcuts back to the island, secret rooms with campfires or chests, and hidden upgrades for your lantern.
Part of what makes exploring in Below such a joy is the striking isometric visuals, dynamic lighting, and outstanding soundtrack.
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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PC, Xbox One
14 December 2018
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