Beating the Backlog is the feature we've dedicated to highlighting the games we've had lingering in our libraries for ages, and never got around to reviewing timeously or discussing at launch. It's a great opportunity to highlight an IP that's about to get sequel, discuss the origins of an upcoming remake/remaster, or simply praise a game we regret ignoring for so long.
With MachineGames’ coop-focused Wolfenstein: Youngblood spin-off arriving to mixed reviews a month ago, I thought it was a good time to go back and cover the first games in their pseudo-reboots - which released before the Nexus got off the ground, and deserve way more recognition.
Wolfenstein: The New Order was an unexpected surprise in 2014, arriving five years after the well-received, underperforming, and often forgotten Wolfenstein 2009. Developed by a brand-new team, MachineGames reimagined BJ Blazkowicz as a far more complex character than his prior incarnations; developed some extensive lore for their new Wolfenstein universe (while keeping the events of past games pseudo-canon or deliberately vague); used an early game event to turn the world on its head; introduced a heavy narrative component, with likeable and sympathetic companions; yet still managed to keep the fast-paced gunplay and bloody Nazi-killing the series was renowned for.
Enjoys games with awesome stories and characters, along with new and interesting hardware. Dislikes day-one patches and driver updates.
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