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Kiryu-chan
13 June at 9:22
@Tea, whatever countries they may be, their citizens got good taste lol
Kiryu-chan
13 June at 9:13
I shelved Entropy : Zero 2 until I am done with my PC Stellar Blade run.

But in terms of interesting, for the last 1 or two Half Life fans in the audience; I highly recommend checking out Entropy: Zero 2
phreak
13 June at 9:02
Almost forgot Raidou remastered is next week! (Pays for pre-order before I forget. lol)
phreak
13 June at 8:56
Morning.

@tea: Working on my backlog but FINALLY starting Clair Obscur tonight.
You been playing anything interesting?
Tea
13 June at 8:46
Morning Everyone!
Tea
13 June at 8:46
Completely crazy - I would love to see which countries make up the bulk of those stats...
Kiryu-chan
13 June at 8:26
Also, Stellar Blade peaked at 180k concurrent players yesterday. Pretty damn impressive seeing as Spider-man 2 (which is from a colossal IP) couldn't clock 30k players on Steam release a few months ago.

I am very curious to see the weekend numbers.
Kiryu-chan
13 June at 8:21
@HaseoVII fully agreed. The thing is when you make games to make money you make games like Stellar Blade and Black Myth. The numbers speak for themselves. If you make a game to send a message, you make games like AC Shadows. Concord. Dustborn, Unknown 9, and any other nonsense involved with the likes of Sweet Baby Inc. The numbers never lie...
HaseoVII
12 June at 19:38
Wukong (nothing against Astro Bot but Wukong was robbed lol) and Stellar Blade have set the bar. Western devs need to step up.
HaseoVII
12 June at 19:32
Western devs are so afraid of making games that have attractive women, and that aren't inclusive to everyone. This may be a hot take, but I firmly believe that not everything needs to be inclusive. If everything catered to everybody, the world would be an incredibly boring and predicatable place
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Papetura

Papetura



Papetura is a handcrafted puzzle adventure game made entirely out of paper. Along with atmospheric music made by Floex, it creates a mysterious and unique paper world, shrouded in shadow and light.

Craft Edition



The Story



Papetura tells a story about lonely paper creature Pape, trapped in a flowery prison. One day Pape escapes and finds little Tura, a magical being that he’ll take care of. Together they will have to face dark and flaming monsters which will try to burn down their beloved paper world.

How It Was Made?



Papetura was created entirely from paper. From locations, characters and objects, everything is a paper sculpture. Glued together, lit and set up on a photographic stage, they were transferred to a computer, where they made their way into the game in unaltered form.



The process was inspired by architecture models, makro-worlds and handcrafted games such as The Neverhood (1996). The hope was to make something unique, solely out of animated paper surrounded by light.

The Team

The game was developed by Tomasz Ostafin “Petums” over a period of 7 years, in cooperation with music composer Tomas Dvorak “Floex” and sound effects artist Juraj Mravec. On the path of development, Papetura has received tremendous support from friends and the game development community.

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